AI Insights · Timothy · July 2021
Top 5 Puzzle Games in Luxembourg: Q2 2021 Performance
Discover the performance trends of the top 5 puzzle games on a unified platform in Luxembourg during Q2 2021, including weekly downloads, revenue, and active user metrics.
During the second quarter of 2021, the top 5 puzzle games in Luxembourg showed varied performance trends across weekly downloads, active users, and revenue. Here's a closer look at how these games fared, based on data from Sensor Tower.
Comics Bob, published by SayGames LTD, experienced a fluctuating trend in weekly downloads. Starting at around 700 downloads in late March, the app saw a peak of over 1K downloads in mid-April but ended the quarter with approximately 174 downloads in late June. Active users followed a similar pattern, peaking at around 1.5K in mid-April before declining to 375 by the end of June.
Paper Fold from AI Games FZ saw an interesting trend in weekly downloads, beginning with just 4 downloads in late March, then spiking to over 600 downloads multiple times throughout the quarter. The app's active users also increased significantly, peaking at around 1.5K in mid-May and closing the quarter with 711 active users.
DOP 2: Delete One Part by SayGames LTD showed stable weekly download numbers, starting at 326 downloads in late March and experiencing minor fluctuations, ending at 119 downloads in late June. Active users for the game started at just over 1K in late March, reaching a high of 1.5K in mid-April, and then gradually declining to 689 by the end of June.
Stickman Story: Island Escape from ABI GLOBAL LTD. demonstrated a steady decline in weekly downloads, starting at 251 in late March and dropping to just 59 by the end of June. Active users peaked at 1K in early May, but similarly saw a decline, ending with 543 active users in late June.
Brain Test: Tricky Puzzles by UNICO STUDIO had consistent weekly downloads throughout the quarter, starting at 65 in late March and peaking at 416 in late June. Active users showed a positive trend, growing from 444 in late March to a peak of 1K active users in late June. Revenue for the game was notable, reaching approximately $81 in late May.
For more detailed insights and data, visit Sensor Tower.